Sunday, April 22, 2012

Eldar on foot.

I began more testing for my Eldar and found that having no psyker defense is just asking for it.  While I don't actually need the added firepower or goodies the Psykers bring, I do need defense.  It interupts my list to add a Farseer because I lose the almost ironclad assurance of a turn 2 massive strike.  However, in so many ways, the overpowered Mephiston and power excalating Njal have made it clear they are true game changers and must be anticipated even at the expense of surety on reserves.

Nonetheless, the list has done very well to this point so its my hope that the changes will make it stronger.

The key to the list is the Autarchs ability to boost your reserves nad bringing on devastating waves of firepower to bear all at once then skating away from danger.

Its ability to do that will be somewhat hampered adding the Farseer, but its ability to stop Psykers will have to suffice.  The Psykers seem to really be the ones causing problems.

2000 Pts - Eldar Roster - 2000 Eldar

Total Roster Cost: 2000

Heavy Support: Support Weapon Battery  (9#, 150 pts)
   3 Support Weapon Battery ,  D-cannon)

Heavy Support: Dark Reapers (3#, 167 pts)
      1 Dark Reaper Exarch, +  Crack Shot+  Fast Shot + Tempest Launcher

Heavy Support: Dark Reapers (3#, 167 pts)
      1 Dark Reaper Exarch, +  Crack Shot+  Fast Shot + Tempest Launcher

Troops: Guardian Jetbike Squadron (3#, 76 pts)
   Shuriken Cannon x1

Troops: Guardian Jetbike Squadron (3#, 76 pts)
   Shuriken Cannon x1

Troops: Guardian Jetbike Squadron (3#, 76 pts)
   Shuriken Cannon x1

Troops: Guardian Jetbike Squadron (3#, 76 pts)
   Shuriken Cannon x1

Troops: Guardians (11#, 118 pts)
      1 Weapon Platform, 30 pts + Bright Lance 30

Elite: Striking Scorpions (8#, 180 pts)
     1 Striking Scorpion Exarch, Shadowstrike  +  Stalker + Scorpion Claw)

HQ: Autarch (1#, 125 pts)
   1 Autarch, Mandiblaster + Warp Jump Generators + Power Weapon + Fusion Gun )

HQ: Farseer (1#, 135 pts)
   1 Farseer, + Runes of Warding + Spirit Stones +  Doom  +  Guide

Fast Attack: Warp Spiders (8#, 218 pts)
      1 Warp Spider Exarch,= (Withdraw + Powerblades + Death Spinner x2)

Fast Attack: Warp Spiders (8#, 218 pts)
      1 Warp Spider Exarch, = (Withdraw + Powerblades + Death Spinner x2)

Fast Attack: Warp Spiders (8#, 218 pts)
      1 Warp Spider Exarch, = (Withdraw + Powerblades + Death Spinner x2)

Thoughts?  Questions?

4 comments:

  1. Is there supposed to be four units of bikes?

    ReplyDelete
  2. Gooid catch. I left the fourth unit off the list. Fixed!

    ReplyDelete
  3. I noticed your post elsewhere on Adepticon. A foot eldar player made it to the end of the tourney basically. Maybe not so unorthodox?

    ReplyDelete