Saturday, September 13, 2014

Night Lords Wrap up.

Readers know I love these fellas.  I DROPPED half my army and cried for a while, so I don't think I ever revealed its final form to you.  The form I am posting here was extremely successful, pretty much losing to just one force:  Flying Chaos Daemon Circus.  No shame in that!  Seems to be the bane of quite a few forces.

I covered most of the tactical thoughts in the recent blogs on it, but I will add that I found that fully deploying the Raptors was generally my best bet.  Deep Striking them only works with very wide open areas (though there is definitely a time and a place for it and the option to do so is nice).

I also have learned to respect the positive effects of Hammer of Wrath in breaking the enemy in charges. Though you will find Raptors to be average combatants (Hard to kill and competent at it) their big plus is the margin they can win by on the charge because they are so tough.   So you need all the hits you can get and Hammer of Wrath tends to push the unit over the top against some of the tougher melee combatants.

Obliterators played this way are money.  Mutilators played this way are money also.  They made ALL the difference in the world to my Chaos forces and I have been SO pleased with their performance.

The army is potent in Maelstrom missions, potent in normal ones.  Its one struggle is in KP missions, but the army does exchanges extremely well and so what looks on paper like a little bit of a vulnerable spot in that regard ends up not being as pronounced in games as i thought ti would be.  The enemy is usually either having to put several hundred points into getting one thing dead or they are spending several hundred points failing.  Both ways turn out well for me.

Melee is far from dead in 7E.  I'm enjoying the ride.

1996 Pts - Chaos Marines Roster - 2000 Night Lords

   1 Obliterator (Mark of Nurgle)

   1 Obliterator (Mark of Nurgle)

   1 Obliterator (Mark of Nurgle)


   4 Chaos Space Marines
      1 Aspiring Champion
      1 Chaos Rhino (Dirge Caster)


   4 Chaos Space Marines
      1 Aspiring Champion
      1 Chaos Rhino (Dirge Caster)


   4 Chaos Space Marines [BL] (Veterans of the Long War)
      1 Aspiring Champion (Veterans of the Long War)
      1 Chaos Rhino [BL], (Dirge Caster)


     1 Mutilator (Mark of Nurgle)


   1 Mutilator (Mark of Nurgle)


   1 Mutilator (Mark of Nurgle)


   1 Sorcerer (Mark of Nurgle + Melta Bombs + Increase Mastery Level x1 + Aura of Dark Glory)


   1 Chaos Lord [BL](Mark of Nurgle + Blight Grenades+ Melta Bombs+ Sigil of Corruption+ Combi-Meltagun + Gift of Mutation + Veterans of the Long War) + Chaos Bike
      1 The Eye of Night [BL]
      1 The Hand of Darkness [BL]


   13 Raptors (Mark of Nurgle+ Meltagun x2)
      1 Raptor Champion (Melta Bombs+ Mark of Nurgle+ Power Axe x1)


   13 Raptors (Mark of Nurgle+ Meltagun x2)
      1 Raptor Champion (Melta Bombs+ Mark of Nurgle+ Power Axe x1)


   1 Heldrake

2 comments:

  1. Very interesting list it looks like a lot of fun. I recently purchased some CSM in the form of a Daemon Prince, 2 boxes of CSM and a box of Chaos spawn. Thinking of doing 1000pts Alpha Legion and then possibly 1000pts of Daemons or rebel guard. What would you recommend from those two?

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  2. Clearly I need to update Internet Explorer. I strongly suggest Rebel Guardsman. the Codex gives you SO MUCH vocerage on things that might be seen as weaknesses. I can think of a lot of synergies there.

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