Illic Nightspear is one of those characters in a codex where
you see a LITTLE potential, but that potential is overshadowed both by the
AWESOME Psychic powers of the Eldar codex or the awesome utility of the
Autarch, or perhaps the beastly combat ability of the Avatar. Regardless of the cause, Illic was one of the
first characters people wanted to know about, and then as quickly as his
celebrity had come, Illic faded from the spotlight.
It is certain that most readers will not have seen much of Illic on the field and even
more certain that those playing Eldar will have quickly dismissed this figure
of Eldar legend from their lists. For
those that are a part of the Unorthodox Empire, the Generals for which are
listed to the right of this post, Illic represents that most wondrous of things
in the 40K universe: possibilities.
So let's take a gander at Illic Nightspear and see what wars
we may wage at his command.
Illic carries a power sword that strikes at I9 when forced
to, and he comes with 4 attacks, 5 on the charge. It raises to respectability any unit he
decides to join. That sounds bad in what
army? None really. WS 6 makes him plenty capable when called
upon as well. So as Tough 3 characters
go, he's as deadly as you could expect him to be and he is in no way expensive,
so this all sounds pretty decent for the price.
In fact his middling cost is likely one reason people looked into
him. In a list squeezed for points, you
must at least consider characters like Illic.
Illic's gun is the real weapon however. The eye popping BS of 9 makes hitting things
essentially certain. Even if he misses,
he gets a re-roll. The Void Bringer is a
serious piece of AP 2 shooting hardware that can lay low any target from quite
a distance. If the shot wounds on a 6,
POOF, Disruption goes off and bleaches the enemy model from existence. Illic Nightspear can use the weapon separate
from within his unit. His Warlord trait
allows him to hide while dealing out his death from safety. All the shots are precision shots, so he
basically acts like a Vindicare Assassin in that way. Obviously things like Heavy Weapons and
banner bearers are all worthy targets for Illic's attentions, nerfing the enemy
capabilities through selective targeting.
Imagine the fun of ending Mephiston in one fell swooping die roll. Though only a 17% chance of that happening,
still… I've done it with Disruption
weapons.
Illic is both fleet and Shrouded, and this truly makes his
unit a ghost until it wishes to strike; and of course the Battle Focus ability,
which almost all Eldar units possess, allows Illic to fire on enemies and then
melt into shadow using Shrouding to protect him whenever necessary. In fact Battle Focus is a key to how Illic
can be used.
Now Illic allows you to take Altaioc Pathfinders instead of
Rangers. Any number of your Rangers can
be converted this way. Why would you
want to pay 25 points for an Eldar Pathfinder?
Good question. They were that
expensive before actually, but with the added benefit that their Ranger Long
Rifles would be twice as deadly with Rending on 5's AND 6's to hit. Not so anymore. That deadliness took a new form in the new
codex. Now every Pathfinder gets the Sharp
shot ability which means the entire unit is Precision Shooting its target… with Blade storming (basically rending that
doesn’t affect vehicles) Shuriken Pistols.
That is a seriously deadly combination en masse, particularly if they
are given an ability from their Farseers such as Prescience, or from another
psychic power of which there are several.
Being able to fire off, say, 10 Rending shots that can choose their
specific target model could be useful, no?
So the best way to use this tactic is with an Autarch AND
Illic. The Autarch makes the reserve
rolls all but certain or helps delay some of the reserves if it is not yet the
time. That means that a Psyker is
probably out of the picture. However, if
you wanted a Psyker, go with a Jet bike Farseer and an Aegis Defense Line that
utilizes the Comms Relay to gain back some of the reliability lost
Now let us assume you bring in 30 Pathfinders around Illic
with a Farseer to cast prescience on one of them. Against a MEQ unit, That's 13.33 wounds, of
which 4.44 are Rends from Blade storming.
So you would kill 8.5 MEQ on the drop including Illic's shot, and even a
TEQ unit would be toast. With Doom, the
enemy unit in question is a goner. On
the subsequent enemy round, the Stealth and Shrouded Pathfinders are getting 2+
saves in all likelihood against shooting.
Then they repeat their massacre.
Assault is the enemies only true weapon against such a combination.
Now I am very aware that the opponents of this plan will say
that it is a very large points expenditure to do this. They're not wrong. With Illic, That's 890 points worth of
Pathfinders. While you'd take a Farseer
in most cases, opponents will even try to lump in the Bike Seer as yet another
"expense" of the plan. Here's
my question: if it works, do you
care?
A few things you got for your expense:
- You just planted 30 SCORING units in the enemy backfield
- You just killed a unit on the drop.
- The enemy couldn't do anything to stop you
- They can't respond with shooting that matters unless it ignores cover
- They must assault to silence it in the end and Illic can fight.
- Line Breaker is pretty much assured.
- You can repeat the death sentence twice more while wiping valuable heavy weapon assets from the enemies force QUICKLY through Sharp shot
Not a bad return.
Now we know that the one thing the enemy can do to our
valuable scoring units is use Ignore
Cover weapons or they can assault.
So we need a contingency plan to deal with those things to the extent it is possible to do so. No one lives forever.
If you're running DFO (which I hate) you can use the Sky
shield Landing pad which also provides Invul saves. Turns out Illic's ability lets him literally
deploy anywhere, including on top of one of these babies and it is the PERFECT
things to use in DFO since you needed the Comms Relay. But if you're using the Farseer option,
you'll need DFO to do this. If no Sky
shield, then plan B: Saturation. Put simply, the enemy doesn't want a repeat
of Illic's buddies and their firepower, but if there is something ELSE equally
dangerous nearby, then they are forced into choosing. Well it so happens that there are other units
that infiltrate, wouldn't you know it?
And those units can run interference for your scoring units when they
show up. They also offer Illic a safe
harbor until he can join and defend his less melee capable Pathfinder buddies.
So in a list using Illic I would take Striking
Scorpions. It's an ideal unit for two
reasons. First it is VERY hearty and
they come with Stealth. Add this to the
Shrouded ability of Illic and you have a nigh impossible to kill waiting room
for Illic to flip through his newest issue of GEQ (GentleElfs Quarterly). The Scorpions then serve as the shield against
assault and also as additional shooting when Illic is done scampering into his
Pathfinder unit. Scorpions can easily
finish off anything the Rangers shot and set up the next target FOR the
Pathfinders.
Okay so we now have a way to keep Illic and later the Rangers
safe, so what to do about Ignores Cover type weaponry when we have no Landing
pad? Well our first defense is the
Battle Focus ability to scatter once we fire so we aren't as juicy a target for
Torrent flamers and other ignores cover stuff.
Battle Focus is important for making sure we keep surging as well to our
next target after the drop. Our second
potential defense against the Ignores Cover brand of weaponry is the target
priority issues we created for the enemy with Scorpions etc… The third defense is a bit more forward: Kill the units with that ability first.
Clearly Heldrakes are a problem. For everyone.
Pretty much always. Baal
Predators, Land Raider Redeemers, Tau Smart Missile Systems, Imperial Guard
Barrages and so on all provide a challenge to our cover saves.
Imperial Guard Hydra Flakk batteries are clearly the last
word in anti-aircraft and anti-Skimmer technology and they can come in units,
unlike the Space Marine Stalker (which is actually a really good choice also
but you can only get one as an ally and the other costs associated with
Codex:SM would be higher). No unit
strikes more fear into Flyers AND skimmers like they do and lets face it: Eldar Skimmers have a lot of Ignores Cover
firepower, as do Heldrakes. A pair of
these in reserve could be one answer as could a pair of Vendetta because they
strike fear into every armored thing of any kind. Just let them stay off camera until the flyer
shows up, then blast it from the sky.
Frankly this unit solves a lot of problems but does require the use of
allies. But what to do about those Riptides
with Pathfinder assists? The Vendettas
are probably more useful as that goes.
Personally I'd make sure to kill anything that ignores cover
first with the parts of your force not involved with the Eldar Pathfinders.
Lets take a look at our list and see what we are up to here:
70pts Aegis Defense
Line (Comms Relay, cause yeah)
140pts Illic Night
Spear
170 Farseer on Jet bike (Runes of Witnessing, Mantle of the
Laughing God)
120pts 10 Rangers
250pts 10 Pathfinders
250pts 10 Pathfinders
250pts 10 Pathfinders
193pts 9 Striking
Scorpions (exarch w Claw)
70pts Primaris Psyker
140pts 10 Veterans (Hvy
Flamer, 2 Melta Guns)
65pts Guardsman Marbo
280pts 2 Vendetta
(Heavy Bolter Sponsons)
This is in keeping with our plan to use Illic to maximum
advantage as well as maintain our theme.
What we are after here is to turn the flank with a stealthy strike team army
that uses the shadows to hide, strikes hard and rarely misses its prey while
obtaining superior position.
It wins through forcing the enemy to come from all the way
across the battle field to come get us instead of being able to just line up
and fire. Units deployed on one side of
the board will never reach us and potentially never fire a shot.
The Vendettas are heavy duty anti-aircraft that can also
expose the tender insides of the enemy transports. Guardsman Marbo is a distraction who can hold
up units from getting to us quicker, perhaps near the middle of the enemy
line. The Veterans can come and support
the Pathfinders as exposable Deep Striking shields that pack a bit of punch.
The Pathfinders will force the enemy, through massive
precision shots, to fight with their second or third tier weaponry instead of
those they would rather use. Imagine in
your minds eye the surprise on the faces of those soldiers as their heavy
weapons are picked off from afar.
The pinning attacks of the Pathfinders could also find some
help if you were so inclined, by including a unit of Battle Psykers in the
force. Though Marbo would have to go it
would help ensure that while the Pathfinders pummel their nearest foe, the
Rangers can pin the next nearest, making approach almost impossible.
One last note: the
Aegis Defense Line should probably be placed midfield, instead of way back in
your deployment zone. If going second,
use it to lure the enemy to line up on the wrong side. If going first, keep in mind that you can
move and run to it with IG if you like, wherever it will force the enemy to
split off in order to deal with them and away from the main thrust of your
attack. Ultimately for this force it
makes little sense not to use it to slow down any enemy approaches sooner than
later to keep them within your ranges when you still have more of your force
available to fire. Measure it in any
event so that the Vendettas can fire , then turn and fire again at any enemy
that gets close to it. You may not
actually need to do this but its wise nonetheless. Just gives you more options. It may just be a grey wall but its still one
more tool in your bag of tricks for misdirection.
I love this post! Thank-you. You've given me a lot to think about :D
ReplyDeleteWell thank you. Tell a friend and spread the link to anyone who might enjoy reading it. We need more Generals to command the Unorthodoxy Empire of thought.
ReplyDeleteI have a non-allies version for you and I was wondering what you think.
ReplyDeleteHQ
140 pts - Illic
105 pts - Autarch with Warp Jump Generator, Banshee Mask, Fusion Gun, & Power Sword - WARLORD
ELITE
193 pts - Striking Scorpions (9) with Scorpion Claw Exarch
193 pts - Striking Scorpions (9) with Scorpion Claw Exarch
193 pts - Striking Scorpions (9) with Scorpion Claw Exarch
TROOP
150 pts - Pathfinders (6)
150 pts - Pathfinders (6)
150 pts - Pathfinders (6)
72 pts - Rangers (6)
72 pts - Rangers (6)
72 pts - Rangers (6)
FAST ATTACK
171 pts - Warp Spiders (9)
160 pts - Crimson Hunter
160 pts - Crimson Hunter
The image I have of how this would work is of an Alaitoc ambush. Illic is infiltrated into an ideal location for the Pathfinder ambush to take place. Their job will be to hit a critical target and then spread out. Striking scorpions are infiltrated forwards to put pressure on the enemy - they need to draw attention off of Illic and force the enemy to burn turns dealing with them - though if the enemy puts effort into hunting down a single non-warlord character that isn't all that bad. The Rangers are to occupy backfield objectives and target AA like quad-guns. Their threat level should be minimal so they avoid reprisal, they help the air force arrive safely, and they score objectives at the end of the game. The planes are there to mop up enemy planes & armor. The Spiders are a strike-force that aggressively deep-strikes in and bounces around causing havoc. They can damage any unit - especially with the Autarch -, which will disrupt the backfield lines. The Autarch stays protected in Reserves at first, which ensures that his reserve altering power will be used. He is well-escorted around the battlefield too. Ignores cover will be a problem but the combination of decent armor saves & a heavy saturation of units that can only be removed with Ignores Cover firepower should counter-act that sufficiently to get through the 5-7 turns with a win.
Be careful of the warp generator on your autarch. If you roll doubles while he is attached to the spiders and doing a warp jump, who dies is randomized. With a 1/6 chance per jump to roll doubles and jumping every turn it's only about 1/10 games that you will lose him, but oh man what a way to lose warlord.
DeleteYeah but you cant play scared. You gotta ride the horse you rode inon, you know? Long odds to lose him.
DeleteAs you've said in past posts "how many chances do you have to win a game?". Its a good motto!
DeleteAnd it's true. More then 60% of games come down to who can position the best and WHEN. If that's true of your games, then the majority of the time it will be a risk worth taking to bring that Autarch into useful position this way.
DeleteAnd it's true. More then 60% of games come down to who can position the best and WHEN. If that's true of your games, then the majority of the time it will be a risk worth taking to bring that Autarch into useful position this way.
DeleteThis is how I use the Autarch in my Spiders army. I'd add the Mandiblaster, but thats just me. The best kind of kill is overkill.
ReplyDeletePut StarCannons on the Crimson Hunter and give it the Exarch. drop a Scorpion if you have to.
Im not exceptionally sold on the Warp Hunter. I have faced it a few times, never used it, and have never really felt in those engagements that it was doing MORE for me than, say, anotheroption might. For example, the original version of my own air force list was to take advantage of morale based checks by using 2 Hemlocks and a Crimson Hunter. With an Altaioc force, its a natural synergy. I think i would rather see you incorporate two Hemlocks in place of the Warp Hunters. they are devastatingly good at what they do.
You mean the crimson hunters right since there are no warp hunters?
ReplyDeleteAlso, why the mandiblasters instead of the banshee mask? Is the 10 pt upgrade for a S3 I10 attack worth it?
What do you think about giving the Autarch a P. lance instead of a sword?
By P Lance, do you mean laser lance? Can only give the autarch a lance on a jetbike.
DeleteHe means a power lance i think.
DeleteUnorthodoxy is right. I mean a power lance.
DeleteSorry, phillup, i was doing too many things at one time. Ultimately im suggesting you replace a hunter with the hemlock
ReplyDeleteI'll definitely check it out! You are absolutely right about the synergy. What about the hit to the AA capacity of the list?
DeleteYou have both spiders and a hunter. I can hink of far worse antiair situations. Especially with the exarch.
DeleteSo has your experiemental list been tested, Philuponknowledge?
ReplyDeleteNo?
ReplyDelete