Traditionally I don’t like to help my opponents win
tournaments I happen to be in. However,
when my friend said he wasn’t planning on bringing his Helldrake to a
tournament, I leapt up and Nerd’d out on him about it and told him he simply
must avoid such foolish notions in the future.
The HellDrake is quite impressive. I am aware that Skyfire exists but Skyfire is
no more guaranteed to kill anything than its non-Skyfire counterparts would if
firing at a Chimera and its not cheap to get. Wringing ones hands over that is a fools errand and its not like you wont take a shot at shutting the big guns up anyways.
Just to review, both his movement and shooting phase are
attacks. Already that is a little scary. Like The VoidRaven bomber, though they do it
different ways, this monster can hurt you twice per turn, something most units
cannot do and when there are only 8-12 Kill points on the board many times,
that’s not a small thing. In addition
they provide an enormous punch that can fly from threat to threat, weakening
them to the point of ineffectiveness so that your actual force doesn’t suffer
the attrition it otherwise would have.
This Heldrakes need to be proximate to its target also means it takes more
risks than some flyers but as its strength is in flanking anyways, it costs the
bird of prey nothing to simply limit the enemy to the absolute minimum shots
possible by flanking.
It can cook people in fortifications but good, wipe out
entire squads dumped from Rhinos, peel the armor off multiple vehicles at a
time when it gets the right angle (and a little luck) and it forces heavy weapons to fire at
something that is a MUCH lower percentage play than any alternate target. It cannot be hit by a plethora of weapons and
really, if you can knock out the 2-wound sky-fire cannon in round 1, your
opponent will cry a lot when the Helldrake arrives.
This is going to be a VERY popular model!
One thing about models like this is they really require you
to build the list around THEM. So if you’re
going to field these death machines, you are going to have to think outwards
from them rather than the more traditional HQ and scoring units that most plan
around.
My question was, does the Helldrakes price seem worth it and
if so how many SHOULD you afford? It is
by no means inexpensive. The more elite
the list, the more you cannot afford the smaller number of baskets for your
points to sync into.
After seeing it in action, I have zero problem recommending
two. I’m not a “redundancy” fanboi but
if the goal is for you to flank with them, there are two flanks, and you don’t
wanna’ be in each other’s way. This
allows yout to ”cross over” your two birds as they pass the centerline and
probably keep them active on the board longer.
So strategically two makes more sense than one unless you just aren’t
going to flank.
In a list that does this, you need some High STR, HIGH AP
stuff to bust the Interceptors. Early.
So make this a priority in the list.
Just one unit should do it if it’s an accurate heavy squad with good range (or reach).
Alternatively you could rely on ordinance to do it in. but doing so
really limits the Defiler in its role so try to take a dedicated anti-Cannon
unit. Lascannons make the most sense
but failing that, something that pours out High AP volume will work too. Stingwings, and even (gasp) Storm Troopers
are actually pretty good for this duty.
What’s important though is that you do it at all cost because the
devastation you are going to cause is worth every point lost to this pursuit in
the end. And heavy squads like
Devastators are tailor made for the job.
One other thing: Ive
talked about it before but keep in mind:
whatever the NEXT target for the Winged wonders is going to be becomes a
lesser priority for the rest of the army, so keep that in mind while you are
choosing targets for the accumulation of skulls for the skull throne.
Victis Chaos!
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