Tuesday, January 8, 2013

Do the Warhammer 40K Monster Mash!

My interest in the Dark Eldar started a very long time ago.  I was mystified that no one played them.  From 2004 to 20010, I played just four Dark Eldar played games.  This is stunning when you consider that I play at least twice a week, and over a 6 year period, that means that Dark Eldar sightings sere infintesimily small. 

I never had the money or time to get such a force and other "army deals" came between us, ever increasing the gulf between my will to own them and practical time and ability to.

Then as a gift I was given my choice of armys unexpectdly and I chose them!  I had a great idea for them, a grand circus, and was out of my mind excited when I got the chance to finally play them after seeing so LITTLE of them as an opponent.

This is the list I have tested and reconstructed and retested etc...  It is a strong contender and as the painting nears its completion, I grow impatient to play it at tourney.  I've still not quite gotten the balance right and new developments, namely the Chaos Heldrake, are forcing me once again to re-evaluate it.  Nonetheless, its success to date has not been disappointing.  I am sharing it with you.  Feel free to comment!  Normally I dont like just putting lists up for review, as I like to talk tactics and units and strategems and all that.  But the subject came up recently and I'd like to have this up here for future reference.  Take a look.  I will comment on its use afterwards

What do you see as its strengths?  What component would worry you most?  How can you see it being used if you were its general?



Talos Pain Engine (TL Liquefier, TL Heat Lance)

Void Raven Bomber (2 x Necrotoxin, 1 x Shatterfield)
I like the AP and pinning of the Necrotoxin. Fits the terror theme better but the AP is the big thing. I have a Void Bomb so I dont NEED the 4th missile really, even though it would be nice.

5 Wracks (Liquefier, Acothyst with Hexrifle)

5 Wracks (Liquefier, Acothyst with Hexrifle)

5 Wracks (Liquefier, Acothyst with Hexrifle)

5 Wracks (Liquefier, Acothyst with Hexrifle)
All four units kick out pinning attacks, which really is quite useful when you want to pop a character or just Pin someone.  the utility is great because it comes on a scoring unit that is small enough that it doesn't demand immediate attention.  I tend to get a lot of these shots off when its all said and done.  I pin one or two units a game with regularity which can be a real boon at a critical time.

2 Raiders (Cannons, Shock Prow, Torment Launcher, Flickerfield)
I am able to rush the enemy with lesser units and force them to look at things besides my bigger monsters. Currently, enemies key in on the mean nasty big units (and for good reason). Need to force the issue.  Liquefier gun laden troops sometimes make one think twice about prioritizing things that are farther away.  They can then fade to allow the bigger units to take over the heavy lifting once their transports are gone.

1 Raider (Shock Prow, Torment Launchers)

2 Venoms (Extra Splinter Cannons)

5 Truborn (4 Blasters, 1 Splinter Cannon)
The unit seems to move SO often, so i dropped the Dark Lance I usually took.  Better on Overwatch as well

6 Grotesques (Liquefier, Aberration with Scissorhands, Master Homonculae upgrade).
This is a terrifying unit.  It has proven so many times over that it is a wrecking ball.  I own 8 of these models but after testing them at 8, found that even 6 was more than enough.

Urien Rakarth

3 Reaver Jetbikes (Blaster)

3 Reaver Jetbikes (Blaster)

5 Beast Masters (+4 Clawed Fiends, +2 Razorwing flocks)
This unit along with the Grotesques form a very hard hitting and efective hammer.  Despite the amount of shooting in the army, and the force does have a fair volume of fire, it is these two units that dish out the largest amount of punishment to the rank and file


1997 pts. Perfect!
Models: 56
Kill Points: 17