tag:blogger.com,1999:blog-6717820694387825462.post3614564013552745553..comments2023-05-11T03:45:31.731-07:00Comments on 40K Unorthodoxy: 40K Chaos Space marine Cults: SlaaneshUnorthodoxyhttp://www.blogger.com/profile/01577407895720451428noreply@blogger.comBlogger29125tag:blogger.com,1999:blog-6717820694387825462.post-82283258638841637182015-04-09T01:32:57.443-07:002015-04-09T01:32:57.443-07:00Cypher eh? That's an interesting wrinkle...Cypher eh? That's an interesting wrinkle...Unorthodoxyhttps://www.blogger.com/profile/01577407895720451428noreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-9123538171028351992015-04-08T21:18:25.056-07:002015-04-08T21:18:25.056-07:00I've found 20 infiltrating slaanesh marines wi...I've found 20 infiltrating slaanesh marines with Cypher very effective. They're unexpectedly resilient with FNP and shrowded and can't get locked in combat. ATSKNF helps out regular dudes too but i guess you can go with cult troops as well - they're fearless which is much more reliable - even with ld10. Kooaeinoreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-34659287313615330262014-05-06T16:10:14.198-07:002014-05-06T16:10:14.198-07:00One more thing I`ve found out recently: Roll for a...One more thing I`ve found out recently: Roll for a Symphony of Pain, target some flyer, hit it with Salvo. It makes Havocs with Skyfire upgrade redundant. So many shots, almost always get the enemy flyer in range and with so many shots "6" just will be there :) Swap Blast Master for Varied frequency with S6 and it is enough to make a glance with both sonic weapons my 10 men unit (5 sonic blasters and 2 blasts) delivers 15 S5 shots, 2/4 S4 bolter shots and 4 S6 shots. If you get 2 such units you can fire up to 46 shots. Find me a flyer tough enough ;)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-49775674889671535042014-04-28T21:32:50.058-07:002014-04-28T21:32:50.058-07:00I like the advice on the Maulerfiend. Its easy to...I like the advice on the Maulerfiend. Its easy to imagine why that is and your results confirm it. It is somewhat what I meant in this and the other Cult blogs I did, you have to have a means to keep the heat off the primary "weapon" until its ready to detonate on the enemy. An escort of sorts.Unorthodoxyhttps://www.blogger.com/profile/01577407895720451428noreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-62809064476695451292014-04-25T00:48:13.196-07:002014-04-25T00:48:13.196-07:00After few games with just minimal infantry content...After few games with just minimal infantry content (I love big monsters so had to put them in army as soon as possible) I`ve reached 1500pts and now gonna have 10 NM with 2xbm and 2x5NM one bm each. My build is pretty close to your army :) I start my games with infantry and Maulerfiend on the table, then my lord with bikers arrive and start huning for a HQ choise with his Murder Sword, Obliterators Deep Strike deep and kill some big tanks then use heavy flamers etc. 10 or so games and I was a little bored so now I`ve chosen Sorcerer, Dimensional Key and some sonic blasters.<br /><br />Important thing with just one Maulerfiend puppy: keep him close to your infantry holding objectives and well hidden. Do not rush into combat because he will die advancing. I`ve found the best use as a bodyguard and fear factor. For task like this Lasher Tendril is the best upgrade. Enemy stuck with Noise marines facing counterattack of Maulerfiend? Problem solved very quickly ;)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-9992649652649314022014-04-24T14:38:30.023-07:002014-04-24T14:38:30.023-07:00Wow, thanks! I dont post on the blog AS often as ...Wow, thanks! I dont post on the blog AS often as some because I want to write substantial things and not just "content". I am interested to hear what you used and how its working for you.Unorthodoxyhttps://www.blogger.com/profile/01577407895720451428noreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-27977726716722066882014-04-24T11:57:16.549-07:002014-04-24T11:57:16.549-07:00I am testing different builds through my journey t...I am testing different builds through my journey to 2500pts pure Slaanesh army :) And I must admit: your blog entry was a quite an inspiration. Thank you :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-29949948797987106482014-04-24T11:55:59.100-07:002014-04-24T11:55:59.100-07:00I am testing different builds through my journey t...I am testing different builds through my journey to 2500pts pure Slaanesh army :) And I must admit: your blog entry was a quite an inspiration. Thank you :)Flawless Hosthttp://www.styrkaar.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-74181952275540429762013-11-16T10:43:50.433-08:002013-11-16T10:43:50.433-08:00Havocs work. Dont necessarily need a maxed out sq...Havocs work. Dont necessarily need a maxed out squad if points are tight but its surely nice to have the insurance.Unorthodoxyhttps://www.blogger.com/profile/01577407895720451428noreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-62056358583248736572013-11-16T10:22:28.707-08:002013-11-16T10:22:28.707-08:00Thanks so much for your feedback, I'll be taki...Thanks so much for your feedback, I'll be taking a lot of this into consideration when I construct the list. I think I'll try flakk missile havocs for anti-air. Multi-melta seems like a good solution to give me a better chance against a land raider. And do you think the maulerfiend could help me out against heavy armour if it had magma cutters? Or would It be too much of a risk?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-3734273389919830452013-11-16T00:33:11.374-08:002013-11-16T00:33:11.374-08:00Lucius the Eternal is a hard core Bad a$$, Not a ...Lucius the Eternal is a hard core Bad a$$, Not a damn thing in the world wrong with him. Worth his points 8 times out of eight. So you really would fail to go wrong by taking him. He's strong. Every time I've seen him played, he's been a rock star.<br /><br />I assume the way this works is the Raptors run behind the Rhino rush, alongside the helbrute who keeps them safe from charges there and also who later can help WITH charges. The Maulerfield is distracting fire from hitting the Rhinos any more than necessary and also to escort it in. You want to plop out and doom siren the enemy OR be able to pillbox them depending on which kind of force you are facing.<br /><br />This list comes out to around 1258 points, it lacks one extremely important item: anti-air. ONE flyer (which may be all you see at those points levels), especially the Hellturkey, might easily open all your cans and destroy the troops within. You'll have to gauge your own meta on that issue, but it stands out to me given only 33 models in the force total.<br /><br />Other than that, at this points level, It's a very nice core. on a theme basis, it's not the right number of troopers (I don't know if that matters, but I thought I'd mention it for completeness sake). <br /><br />I'll be honest, at 1258, a LandRaider might really ruin your day as well. Are you sure you want an autocannon and not the stock Multimelta? Food for thought. Str 8 alone won't be great at handling a singular land raider and a GodHammer pattern LandRaider will pop those Rhinos with no trouble as will what's likely to be inside. The multimelta OR TL Lascannon sound like a better option to me, with a Multimelta getting the edge I think.Unorthodoxyhttps://www.blogger.com/profile/01577407895720451428noreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-20376233638964617522013-11-15T12:07:01.071-08:002013-11-15T12:07:01.071-08:00Hey, I really like your list and was thinking of m...Hey, I really like your list and was thinking of making a smaller version myself. Here's what I had in mind:<br />Lucius the Eternal<br />Hellbrute (autocannon, power scourge)<br />10x NM (champion with doom siren, 8x sonic blasters, blastmaster, rhino w dirge, Icon of excess)<br />10x NM (champion with doom siren, 8x sonic blasters, blastmaster, rhino w dirge, Icon of excess)<br />10x Raptors (champion with meltabombs, mark of slaanesh)<br />Maulerfiend (Lasher tendrils)<br /><br />Any suggestions or changes?<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-67637463366239565982013-09-25T09:55:57.463-07:002013-09-25T09:55:57.463-07:00ignore them or feed them a fearless unit to chomp ...ignore them or feed them a fearless unit to chomp on. Small one of course.Unorthodoxyhttps://www.blogger.com/profile/01577407895720451428noreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-80237414012773110222013-09-25T02:36:19.198-07:002013-09-25T02:36:19.198-07:00I should have run the remaining troops up the fiel...I should have run the remaining troops up the field and should have charge with my cultits from reserve. But I wanted them to outflank a devastor unit sitting on one objective, rolled bad and they were whipped out by an Veteran-Sqad led by this 2+/3++ Ezekiel and one carriing the banner of devastation. <br />Last game I did a better job, 10 man Squad CSM of mine with 2 melta guns and 2 Obliterators with plasma cannons finished of 5man squad terminators on their arriving. When I have the Firepower to kill em, I'll try to, otherwise I should ignore them I think. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-61693898193617666282013-09-23T18:28:39.587-07:002013-09-23T18:28:39.587-07:00When they get behind you, its bad. But the list h...When they get behind you, its bad. But the list has obliterators and volume of fire. So i suppose as long as you deploy to anticipate it, youll be okay. Question is, if behind you, was it necessary to face them? Could you head one unit behind them and run the rest away?Unorthodoxyhttps://www.blogger.com/profile/01577407895720451428noreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-3072018520703697642013-09-23T01:37:11.549-07:002013-09-23T01:37:11.549-07:00I forget to mention: I will use 3 rhinos in combin...I forget to mention: I will use 3 rhinos in combination with larger troops than 10 to try it out. Hopefully that won't help my TAU-oponnents getting even more cover...<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-8247184663741973512013-09-23T01:34:31.322-07:002013-09-23T01:34:31.322-07:00Yeah, it suprised me in a positive way, that my ch...Yeah, it suprised me in a positive way, that my chaos rhino has a stock combi-bolter. Thx for opening my eyes there :) Second, I want to thank you for your detailed answer. And third, I would give this a strategy a chance if the mauler fiend wouldn't blow up like nitro glycerin when moving out of cover, like my defiler did too many times :( <br />But I tryed out a Slaanesh themed army last week and was ****ed hard by a single deathwing terminator squad of 5. What strategy is yours to get thoose sweet little... ehm... guys down, when they just pop up behind my Gunline of 6 Blasmasters?<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-60001998802619989042013-09-18T14:33:12.696-07:002013-09-18T14:33:12.696-07:00well, Anonymous, Rhinos COME with weapons. Are yo...well, Anonymous, Rhinos COME with weapons. Are you not looking at the codex as you offer this critique?<br /><br />Dirge Casters are for, obviously, the outflanking unit so their charges will go unimpeeded next round and to give the maulerfiend it's charge worry free. If the enemy expends its anti tank against just my barriers (rhinos) then they aren't killing the fast moving threat im protecting. So in some ways... They are also a red herring.<br /><br />I am well versed in what a bike might be good for, especially with Icons of Excess. Are you? How about one led by a Chaos Lord like this?<br /><br />Keep in mind: this article is about making a Slaanesh themed force. The Slaaneshi forces can get in rhinos just fine once some attrition occurs. <br /><br />I have seen time and again what happens to stagnant armies: I feast on them. You must be dynamic enough to move when needed. Having NO options in this regard is worse than not having a small blast template that might hit one target when enemies are properly spaced. You have to concede points somewhere to the gawds of Strategy and Disruption.<br /><br />This army can disrupt certain strategies, make it difficult for armies to "do their thing". What I would recommend is to go ahead and play 5-6 games this way and report back. I would be eager to hear what you did in those games.Unorthodoxyhttps://www.blogger.com/profile/01577407895720451428noreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-15955989020012127472013-09-17T05:10:17.964-07:002013-09-17T05:10:17.964-07:00I am sorry to name them, but there are some little...I am sorry to name them, but there are some little mistakes in your list, Mr. Unorthodoxy.<br />Like, what are Rhinos with warpflame Gargoyles, if the aren't even got any weapon to shot? <br />Kombibolter is available at an extra 5 points and will bumb the rhino to 50points each. Soul Blaze isn't even worth it. Pls just reflect with Math-Hammer, that it won't hurt much to anyone. Second thing is to be questioned is, why you are using dirge casters in a shooting army? Only for protecting the "meat-shield" of the Lord? By the way 4 Bikes with T5 aren't reliable as they seem, as they only provide one wound each and they aren't scoring in most missions. <br />Back to your troops choices. One Blastmaster each, when you can have 2 in each Sqad? just why? Tau will just eat the whole guys for lunch with this poor counter-fire. Please correct me if I oversaw something there. And why would you field 12 Bodies with no option of starting within the Rhinos.<br />It would be a pleasure for me to discuss this further :)<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-51556943335878128982013-02-21T23:17:34.208-08:002013-02-21T23:17:34.208-08:00Dont forget that certain grenades can be used agai...Dont forget that certain grenades can be used against Monstrous creatures. So charge with the lance and continue combat with the Grenades if they are tough 6.Unorthodoxyhttps://www.blogger.com/profile/01577407895720451428noreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-36936925225393003462013-02-21T01:16:09.657-08:002013-02-21T01:16:09.657-08:00Umm... I think Power Lances are pretty good for S...Umm... I think Power Lances are pretty good for Slaanesh, actually. The Concussive ability can be great against Monsters, but other enemies tend to have 3+ armor. So a Power Lance would be really awesome for Slaanesh.<br /><br />As for the Auto/Las Predator, i think they are good as I mentioned. One unlucky shot that you didn't see coming is not really an indightment of the maulerfiend, but a function of the learning curve. Stick with him. I think he's good for the list.<br /><br />Spell Familiar is fat, or so it feels to me.<br /><br />The comms relay is a good idea, since outflanking is awesome sauce.Unorthodoxyhttps://www.blogger.com/profile/01577407895720451428noreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-21904220107328297152013-02-19T12:50:24.425-08:002013-02-19T12:50:24.425-08:00I'm also going to add some auto/las predators....I'm also going to add some auto/las predators. For 115 points, I think that's an even better deal then Grey Knight Psyflemen dreadnoughts. Couple that with an Aegis Line and a Comm Relay for the outflanking Noise Squad... Sounds good, anyway.APZachariahhttps://www.blogger.com/profile/10049404039602583132noreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-72066198427720097502013-02-19T12:47:58.236-08:002013-02-19T12:47:58.236-08:00My opponent's skill handling Celestine was sup...My opponent's skill handling Celestine was superb. He knew just when to let Seraphim take wounds for her and when to let her take the hit. I learned I need more bodies, and cultists don't count for diddly. I also learned that Noise Marines are the shizzle, and I think I'm going to put mauls and swords on the 10-man squad champions.<br /><br />To that end, which do you prefer, mauls or swords? I'm insisting on something that will take full advantage of the high Initiative of Noise Marines, so no axes or fists. I favor the maul, since they can wound Marines on 2+. Sure, it allows armor saves, but a sword would only wound half the time anyway. I ran into major problems with Tyranid Monstrous Creatures, what with wounding on 6's. So, again, I like mauls.APZachariahhttps://www.blogger.com/profile/10049404039602583132noreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-20627861325431229082013-02-19T12:19:03.178-08:002013-02-19T12:19:03.178-08:00Add the Mark of Excess to the 10-man Noise Marine ...Add the Mark of Excess to the 10-man Noise Marine Squad.<br /><br />I recently lost a game to Sisters. He Scouted with his Dominions and with a single plasma shot Immobilized the Maulerfiend, so it was out. I attempted to Outflank the 10-man squad, but they didn't show until turn 4. The triple Exorcists just ruined me...just ruined me. Uriah manning the Quad Gun managed to kill my Demon Prince in two turns. The Masque clustering enemy troops for blastmasters and frag missiles kept the game closer then one would have imagined.<br /><br />I think I'm going to nix the Prince and try to cram in another 10-man Noise Squad, as well as add sonic blasters to every Noise Marine. Symphony of Pain (Psychic Power) was incredible, boosting the effectives of every sonic weapon, even against vehicles. I'm also considering giving the Sorcerer Terminator armor. Again, the Masque is clutch, with triple Pavanes, but I wasn't aware until recently that Demons were being rewritten so soon, so she's likely out the window. <br /><br />As I see it, the only glaring weakness in the list is a shortage of AP 2. I'm fixing up some bikers with plasma, but until then I've been relying solely on massed fire to bring down Terminators.APZachariahhttps://www.blogger.com/profile/10049404039602583132noreply@blogger.comtag:blogger.com,1999:blog-6717820694387825462.post-56587717671665984512013-02-19T12:08:45.705-08:002013-02-19T12:08:45.705-08:00So, the list I ran most recently follows:
1x Chaos...So, the list I ran most recently follows:<br />1x Chaos Lord (MoS, power maul, sigil, steed)<br />1x Sorcerer (MoS, staff, sigil, spell familiar, lvl 3)<br />10x Noise Marines (9x sonic blasters, 1x doom siren), Rhino (havoc)<br />5x Noise Marines (1x blastmaster)<br />5x Noise Marines (1x blastmaster)<br />5x Noise Marines (1x blastmaster)<br />25x Cultists<br />2x Obliterators (MoN, veterans)<br />1x Maulerfiend<br />9x Havocs (4x missile launchers)<br />1x The Masque<br />5x Plaguebearers<br />1x Demon Prine (Unholy strength, iron hide, wings)APZachariahhttps://www.blogger.com/profile/10049404039602583132noreply@blogger.com